Very important but very overlooked, art has been a part of gaming since the start of the hobby. But what goes into making the art for game books? How can art change a game without altering a word? And why does Rob Liefeld come up when we’re talking about artists?
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Our Guests
Jeff Preston
Jake Burgess
What We’ve Been Playing Lately
Deathwatch (Jeff)
Dragon Age (Jeff)
Hero System (Jake)
Necessary Evil (Jake)
Camp Myth (Jake)
Basic Dungeons & Dragons (Darryl)
Dungeons & Dragons Starter Set (Darryl)
Champions Complete (Ross)
Dungeons & Dragons 4th Edition (Ross)
Mutants & Masterminds (Ross)
Gaming Art
Deviant Art for Accursed artist Alberto Bontempi
How to Draw Comics the Marvel Way
3 thoughts on “Episode 38: Gaming Art, or Smackin’ the Jeeves”
Great show guys, I remember the Shadowrun cover by Elmore is what got me into shadowrun and then after reading Never Deal With a Dragon and putting two and two together that the cover people are actually Sally Tsung, Dodger, and Ghost who Walks made that image even deeper for me.
The book the art of Dragonlance is what actually got me into D&D and roll playing game. My brother had the book during the summer of 88 and I remember going through the book and the images blowing my mind. I had to learn how to play this game and all because of a book with a bunch of epic pictures!
Jeff and I hung out afterwards and talked about a few things from inspiration, to education. Including what books have been influential and really helped us continue improving. Other titles on my short list of books every artist needs are Successful Drawing & Drawing the Head and Hands by Andrew Loomis, Color and Light by Gurney and Animals Real and Imagined by Whitlatch. If you want to do comics AT ALL, Understanding Comics by Scott McCloud is a must have. Most of the editors at DH read this annually.
I’ll have to Tweet out a pic of my bookshelf when I get a chance.
Links for your convenience for those of you wanting to track down those books:
Successful Drawing
Drawing the Head and Hands
Color and Light
Animals Real and Imagined
Understanding Comics (which you should read just if you happen to like comics regardless of your art aspirations)
I’d also recommend for those wanting to do something art-related in new media to check out Scott McCloud’s Reinventing Comics as well, as it talks about the movement toward digital distribution. Back in 2000. Which we’re just now getting in 2014 with Comixology and other digital apps. So yeah, it’s a 14 year old book on cutting edge technology that’s still relevant.