Back when 3rd Edition launched, I was the first person in my area to run a game in the new system. Also, this campaign represented my first attempt at running a long-term game as pretty much every other campaign I’d ever run lasted a month at most before we got […]
Villains
2 posts
What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big […]