How do game designers create the amazing worlds we all play in? How can you use their tricks to add more to your own game? Or do you want to become a professional yourself and publish your own game world? Colin McComb and Darrell Hardy join us to discuss one […]
Planescape: Torment
2 posts
What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big […]