Episode 33: Character Death, or Punch a Superhero in the Girlfriend

Sometimes you make the saving throw, sometimes you don’t. Why is the risk of death important in a game? How should you use death in your games? How do you cope when your favorite character dies? Can a game be fun if your character can’t die? Nathan Dowdell and Lee Langston join us to talk about handling character death in games.

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One Degree of Separation – Interviewing the world, one degree at a time.

Accursed – The dark fantasy setting for Savage Worlds where you play the monsters.

Our Guests

Nathan Dowdell

Warhammer 40K Roleplay

Mutant Chronicles

Lee Langston

Part Time Gods

RoleplayDNA

Twitter

Facebook

Ross Watson

GoFundMe Campaign

Warhammer 40K: Shield of Humanity (Ross’s last 40K RPG product for now)

Warhammer 40K Regicide

 

 

What We’ve Been Playing

Marvel Heroic Roleplay (Nathan)

FATE (Nathan)

Mutant Chronicles (Nathan)

Arduin (Ross)

Character Death

Temporary Death: The character’s only MOSTLY dead. Due to resurrection spells, coming back as a ghost/vampire/etc., or otherwise keeping the character but in a different form.

Concept Death: The character isn’t killed, but is some way fundamentally changed from its original concept so far it’s no longer the same.

Final Death: The character is D-E-D dead. Throw the character in the shredder and burn the ashes, it’s done.

Order of the Stick

Angry DM Immortal Campaign

World’s Worst Dungeon Crawl

The Gamers

Games Mentioned:

Deadlands

Warhammer Fantasy Roleplay

Dungeons & Dragons

Pathfinder

Paranoia

Hackmaster

Savage Worlds

Planescape Torment

Dungeon Crawl Classics

Dread

Champions

World of Darkness

Temple of Elemental Evil

Eclipse Phase

Ghostwalk

Rune

Save Game (FATE Setting)

Dungeon World

Demon’s Souls

Advanced Fighting Fantasy

FATE

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