FATE


Sometimes you make the saving throw, sometimes you don’t. Why is the risk of death important in a game? How should you use death in your games? How do you cope when your favorite character dies? Can a game be fun if your character can’t die? Nathan Dowdell and Lee […]

Episode 33: Character Death, or Punch a Superhero in the ...


The first annual State of the Industry episode with guests Shane Hensley and Brandon Gensemer. This episode, we talk about where the industry is, where it’s going, and where we think it should go. This episode recorded before the big announcements from Wizards of the Coast, but our points still […]

Episode 31: The State of the Industry 2014, or A ...


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You’re interested in role playing games, but not sure where to get started? Ivan Van Norman and Mark Carroll join us to help you find a group, pick a first game, and introduce gaming to your friends. We also give many tips for starting gamers! Our Sponsors Accursed – The […]

Episode 26: How to Get Started in Role Playing Games



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What makes a character fun to play? We go over all the tricks to make your PCs more interesting, dynamic, and fun. Award winning author Elizabeth Bear and award winning Writer/Producer/Actress Joanna Gaskell join award willing game designer Ross Watson and…just Darryl Mott Jr. to discuss how to create player […]

Episode 24: Creating Interesting PCs, or Blue Glow of Player-Characterhood


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Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore […]

Episode 13: Kitchen Sink Roleplaying Games, or Hyborian Conan meets ...