This week, Ross Watson and Darryl Mott Jr. honor the best in gaming for 2013. From board games to roleplaying games, from accessories to media, we give our picks for what we feel are the best of the year past. We chose our winners based on our own personal, subjective […]
Monthly Archives: January 2014
Chili is a wonderful dish to serve at the gaming table because it’s easy to cook, it’s a nice, hearty meal, it has a history of being eaten by those on an adventuring trail, and (best of all) it’s cheap. Now, apparently the flamewars resulting when someone asks whether or […]
How do game designers create the amazing worlds we all play in? How can you use their tricks to add more to your own game? Or do you want to become a professional yourself and publish your own game world? Colin McComb and Darrell Hardy join us to discuss one […]
Back when 3rd Edition launched, I was the first person in my area to run a game in the new system. Also, this campaign represented my first attempt at running a long-term game as pretty much every other campaign I’d ever run lasted a month at most before we got […]
What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big […]
In our most controversial episode to date, Ross and Darryl discuss the second half of D&D’s history, the Wizards of the Coast/Paizo era. And yes, there are arguments a plenty. However, both the host and owner of the Gamer’s Tavern manage to discuss the single most contentious point in gaming […]
Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore […]
This list is by no means exhaustive, but it’s the ones I’ve found after a couple of days digging around. What are these links? Submission guidelines for various game companies. If you have an idea you’d love to turn into a game product and want to go the traditional route, […]