Episode 13: Kitchen Sink Roleplaying Games, or Hyborian Conan meets Starship Troopers with Dragons 1


Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore or the system or setting that allows you to throw every genre into a blender and hit frappe. So sit back and join us at the Gamer’s Tavern as we discuss generic, universal, “kitchen sink” systems.

Our Sponsor

Accursed: A Savage Worlds Campaign Setting

 

Our Guest

Ivan’s Twitter

Outbreak Undead

King of the Nerds

Hunters Books

YouTube Channel

Ivan van Norman’s Geek & Sundry VLog

 

What We’ve Been Playing

Marvel Super Heroess Roleplaying from TSR

Accursed

Dread

Temple of Elemental Evil

 

Kitchen Sink Games

TORG

Rifts

Champions

Numenera

The Strange

GURPS

FATE

Shadowrun

Savage Worlds

Tephra

World of Darkness

True20

Stargate SG1

Planescape

Spelljammer

Kazei 5

 

Closing

Bobby Derie’s Farcast

Space City Con

ChupacabraCon

GenghisCon

Share Button

Leave a comment

Your email address will not be published. Required fields are marked *

One thought on “Episode 13: Kitchen Sink Roleplaying Games, or Hyborian Conan meets Starship Troopers with Dragons

  • Joe Olewnicki

    One thing not mentioned about Rifts is that it uses a different game mechanic for different aspects of the game such as combat and magic. While this adds complexity, a plus to this is that the different mechanics make these different aspects feel different during game play. In other generic systems that repeat the same game mechanic they can feel bland when trying to combine everything, because they same mechanic just gets repeated in game play.