Monthly Archives: January 2014




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How do game designers create the amazing worlds we all play in? How can you use their tricks to add more to your own game? Or do you want to become a professional yourself and publish your own game world? Colin McComb and Darrell Hardy join us to discuss one […]

Episode 16: Worldbuilding, or The Lady of Pain is Six ...




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What makes a villain? What separates them from just another antagonists and pushes them into iconic if not mythic status? Chris Avelllone, designer of some of the greatest villains of gaming history whether digital or analog, joins us to discuss what makes a villain and how to use the Big […]

Episode 15: Villains, or Please Don’t Sue Us Harlan Ellison


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In our most controversial episode to date, Ross and Darryl discuss the second half of D&D’s history, the Wizards of the Coast/Paizo era. And yes, there are arguments a plenty. However, both the host and owner of the Gamer’s Tavern manage to discuss the single most contentious point in gaming […]

Episode 14: D&D Edition Wars Part 2, or Weeaboo Fightan ...



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Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore […]

Episode 13: Kitchen Sink Roleplaying Games, or Hyborian Conan meets ...


This list is by no means exhaustive, but it’s the ones I’ve found after a couple of days digging around. What are these links? Submission guidelines for various game companies. If you have an idea you’d love to turn into a game product and want to go the traditional route, […]

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