Want to have your cake and eat it too? Welcome to the world of generic or “kitchen sink” roleplaying games. Ivan Van Norman joins us to discuss all the systems that act as a catch-all for your gaming experience, whether it’s the open world full of white space to explore or the system or setting that allows you to throw every genre into a blender and hit frappe. So sit back and join us at the Gamer’s Tavern as we discuss generic, universal, “kitchen sink” systems.
Our Sponsor
Accursed: A Savage Worlds Campaign Setting
Our Guest
Ivan van Norman’s Geek & Sundry VLog
What We’ve Been Playing
Marvel Super Heroess Roleplaying from TSR
Kitchen Sink Games
Closing
One thought on “Episode 13: Kitchen Sink Roleplaying Games, or Hyborian Conan meets Starship Troopers with Dragons”
One thing not mentioned about Rifts is that it uses a different game mechanic for different aspects of the game such as combat and magic. While this adds complexity, a plus to this is that the different mechanics make these different aspects feel different during game play. In other generic systems that repeat the same game mechanic they can feel bland when trying to combine everything, because they same mechanic just gets repeated in game play.