Episode 38: Gaming Art, or Smackin’ the Jeeves 3


Very important but very overlooked, art has been a part of gaming since the start of the hobby. But what goes into making the art for game books? How can art change a game without altering a word? And why does Rob Liefeld come up when we’re talking about artists?

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Accursed – The Dark Fantasy setting for Savage Worlds from Melior Via

Our Guests

Jeff Preston

Jeff’s Website and Portfolio

Jeff on Twitter

Jake Burgess

Jake’s Website and Portfolio

Jake on Twitter

What We’ve Been Playing Lately

Deathwatch (Jeff)

Dragon Age (Jeff)

Hero System (Jake)

Necessary Evil (Jake)

Camp Myth (Jake)

Basic Dungeons & Dragons (Darryl)

Dungeons & Dragons Starter Set (Darryl)

Champions Complete (Ross)

Dungeons & Dragons 4th Edition (Ross)

Mutants & Masterminds (Ross)

Gaming Art

White Wolf

Paranoia

Dave Deitrich BattleTech

Renegade Legion

Seattle Sourcebook

CthulhuTech

Clients from Hell

Tim’s Vermeer documentary

Poser Pro

Rift’s Black Market

Deviant Art for Accursed artist Alberto Bontempi

How to Draw Comics the Marvel Way

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3 thoughts on “Episode 38: Gaming Art, or Smackin’ the Jeeves

  • Jason

    Great show guys, I remember the Shadowrun cover by Elmore is what got me into shadowrun and then after reading Never Deal With a Dragon and putting two and two together that the cover people are actually Sally Tsung, Dodger, and Ghost who Walks made that image even deeper for me.

    The book the art of Dragonlance is what actually got me into D&D and roll playing game. My brother had the book during the summer of 88 and I remember going through the book and the images blowing my mind. I had to learn how to play this game and all because of a book with a bunch of epic pictures!

  • Jake Burgess

    Jeff and I hung out afterwards and talked about a few things from inspiration, to education. Including what books have been influential and really helped us continue improving. Other titles on my short list of books every artist needs are Successful Drawing & Drawing the Head and Hands by Andrew Loomis, Color and Light by Gurney and Animals Real and Imagined by Whitlatch. If you want to do comics AT ALL, Understanding Comics by Scott McCloud is a must have. Most of the editors at DH read this annually.
    I’ll have to Tweet out a pic of my bookshelf when I get a chance.